Pixel Art Guides
Short, practical guides built around the actual PixiMelon tools. No fluff — every guide maps to buttons and options you will find in the app.
Pixel Art Basics
How to Make Pixel ArtLearn how to make pixel art from a blank canvas: canvas size, essential tools, layers, palettes and export to PNG, SVG or PDF.What Is Pixel Art?What pixel art really is: visible pixels as a style, where it is used today, and what separates true pixel art from a small blurry image.Pixel Art Resolution ExplainedCanvas size, pixel size and display scale in pixel art: what 16, 32, 64 and 128 px mean, how to choose, and how to scale up cleanly.
Color & Shading
Pixel Art Color PalettesGet better pixel art with limited palettes: how many colors to use, how to edit swatches, pick colors from your picture and when to go grayscale.Pixel Art Color TheoryColor theory sized for pixel art: value first, hue second; ramps, contrast and hue shifting for sprites that read at any size.Pixel Art ShadingShade pixel art that reads: pick one light source, shape with clusters, avoid banding and pillow shading, use dithering for gradients.
Dithering & Texture
Pixel Art DitheringUnderstand Floyd–Steinberg dithering in pixel art: what it does, when it helps, when it adds noise, and why it conflicts with sharp pixels.Floyd–Steinberg Dithering ExplainedHow Floyd–Steinberg error-diffusion dithering works, why PixiMelon uses it, and when to switch it off in favor of sharp pixels.Pixel Art Texture TechniquesHand-place pixel textures that read: clusters, selective noise, grain vs dithering, and when to leave surfaces clean.
Characters & Sprites
How to Make Pixel Art CharactersDesign readable pixel characters: silhouette first, simple proportions, palette discipline, and a layer workflow that survives edits.Pixel Art FacesDraw readable pixel faces: eye placement that carries expression, hair as masses, skin ramps, and what to leave out at 16–32 px.
Animation
How to Animate Pixel ArtAnimate pixel art: plan your frames, pick an FPS, use onion skin and shared backgrounds, preview the loop and export GIF or sprite sheet.Pixel Art Animation BasicsThe fundamentals of pixel animation: frames, timing, spacing, squash and stretch, and loops — with onion skin and FPS you can control.Pixel Art Walk CycleBuild a readable pixel walk cycle in four frames: contact poses, passing position, pixel-level tips and loop timing.Pixel Art Idle AnimationGive game characters life between actions: breathing, bob and blink loops in 2–4 frames with onion skin timing.Pixel Art Animated GIFsCreate pixel-art GIFs that loop forever, keep transparency and stay sharp — plus when to choose a sprite sheet instead.Sprite Sheets ExplainedWhat a sprite sheet is, how frame order and sizing work, and how to export one from PixiMelon for game engines.
Image to Pixel Art
How to Turn a Picture Into Pixel ArtTurn a photo into pixel art: pick resolution and colors, tune the palette, use dithering and transparency, then clean up pixels by hand.How to Pixelate an ImagePixelate images properly: automatic quantization vs manual pixeling, resolution and color choices, and cleanup that sells the look.Best Image Resolution for Pixel Art ConversionWhat photo resolution to feed a pixel art converter, why bigger inputs convert cleaner, and why tiny photos stay tiny.How to Convert a Portrait to Pixel ArtTurn faces into pixel art that still looks like someone: resolution and color starting points, skin tones, backgrounds and eye cleanup.
Game Art
Pixel Art for Video GamesShip game-ready pixel art: sprite roles, one grid and palette per project, tiles, sheets and exports that engines accept.Pixel Art TilesetsBuild modular pixel tilesets: grid discipline, seamless edges, autotile-friendly pieces and a layer workflow that survives edits.Pixel Art BackgroundsPaint game backgrounds with depth: layered planes, stepped-back values, shared static layers and tileset agreement.